showing 8 games

namepublisher(developer)year arrow_downwarddescription
Deep Dungeon: Madou Senki  Square (Hummingbird Soft)1986"Deep Dungeon" is very much like [game=#42559]Wizardry[/game] with the exception that you are not controlling a whole party but a single hero through eight maze-like dungeon levels to get rid of the evil overlord who is responsible for kidnapping the princesses soul. The rest is standard RPG gameplay. Most of the time you are wandering around killing monsters. There are not many puzzle-like elements in this game. With gold you can buy some weapon and armor upgrades and thats nearly all there is to say. The graphics are undetailed and only consist of one different set of walls, which at least change color in each level. And every level has its own music, so at least you always know on which dungeon level you currently are. labelimageminimize
Electrician  Kemco1986"Electrician" is one the few western homecomputer games that were ported to Nintendo's 8-bit console. Your task as a professional electrician is to connect power supply lines to light all stories of high buildings. After finishing one building a sub level opens up where you have to make your way underground to the next building. Once you learn the strange jump controls the game is fun for a few minutes and not too difficult, but ultimately lacks long-time motivation. There are eight buildings to light up, but only when playing through all of them several times you would eventually see the "good" ending. labelimageminimize
Almana no Kiseki  Konami1987[media=youtube]Xbe_VCYrWJY[/media]***In "Almana no Kiseki" you control an "Indiana Jones" look-a-like on a quest to retrieve a stolen magical stone to peaceful village people. You main tool in this game is a grappling hook to reach higher platforms. And thats pretty much necessary because the hero is a lousy jumper, which is my main complaint about this game. The controls are not that good and I expected a little bit better from a Konami game. Jumping on moving platforms and using the grappling hook can be quite difficult to achieve. Graphics and music are still quite good for its time though and it is somehow enjoyable if you can overcome the difficult controls. labelimageminimize
Kick Challenger - Air Foot: Yasai no Kuni no Ashi Senshi  VAP1987In "Kick Challenger - Air Foot" you control one of the most weird protagonists I have ever encountered in a videogame. A tomato on huge feet, which controls very strangely. At least you can use your feet to kick and kill the numerous insect-type enemies. In each upward-scrolling level you have to find your way to the end of the level facing an end boss. Later levels are a bit complicated in layout due to many teleporters not obviously destructible walls, which annoyed me quite a lot. So in the end this game is more weird than anything else. Surely not a "good" game mostly due to the unorthodox control scheme. labelimageminimize
Kamen Rider Black: Taiketsu Shadow Moon  Bandai (Human)1988After the unpleasant [url=http://www.uvlist.net/game-172434-Kamen+Rider+Club+Gekitotsu+Shocker+Land]Kamen Rider Club: Gekitotsu Shocker Land[/url] I didn't expect much from the second Kamen Rider game for the Nintendo. Well, Kamen Rider Black turned out to be even worse. Below average graphics and sound and a very very frusrtrating and unintuitive control scheme. It seems they put in quite a lot of enemies known from the TV show, but the levels are boringly designed. Some stages you drive with your motiorbike - even in an underwater stage. I don't know if this is in the show as well, but it feels silly and weird. End of level boss fights are seen from a zoomed in perspective with bigger character sprites. In contrast to the first Kamen Rider game this is completely linear and has no distracting RPG elements. labelimageminimize
Matou no Houkai  Pony Canyon (Carry Lab)1988 labelimageminimize
Dandy: Zeuon no Fukkatsu  Pony Canyon (Atelier Double)1988 labelimageminimize
Tama & Friends: 3 Choume Dai Bouken  Bandai (Advance Communication Company)1989 labelimageminimize
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